• Brand Guidelines

    An overview of what makes the Old Gamers FightClub a successful lifestyle brand.

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    Brand Overview

    Who is OGFC? Our Unique Selling Proposition

     

    What our business is — Lifestyle Ecosystem for the FGC.

     

    Whom we serve — The adulting members of the FGC.

     

    How we are doing it — Communities, Tournaments, Merch & Events.

     

    Are core values — Adulting, Nostalgia, Community, Energy

  • Mission and Vision

    The mission of the Old Gamers FightClub is to create a

    lifestyle ecosystem for the adulting members of the

    FGC.

     

    Our vision is to create an energetic place of leisure and growth within the ecosystem. Using fighters to affect play and work.

  • Values

    Acceptance — Understanding of every kind of OG journey.

     

    Nostalgia — Celebrating the things that brought us to this point in life.

     

    Community — Growing the culture of gaming and the gamers.

     

    Energy — Energy to keep going is hard. But we pull it from deep - Hadoken.

     

    Competitiveness — No matter the ability or rank. We enjoy the battle.

  • Brand

    Story

    The OG FighClub started as a way to validate more video game playing time while balancing work-life harmony and other adulting goals. Feeling like an old man of the FGC, and never attending events or even keeping up with the latest — Alan Davis was hoping to stream fighting games to be more dedicated to the community.

     

    After learning that streaming wasn’t for him, he decided the Fightclub would work best as an ecosystem for like-minded gamers. Those with the car, career and crib — who don’t have time or energy to be great. It started with an Instagram account (re)posting nostalgic and adulting gaming memes and slowly grew from there.

  • Pillars

    Adulting — We all have things to do, support a family, pull extra hours on a shift, or dealing with aging, soccer practices...whatever. We celebrate and create around everything adulting so that OG's can enjoy that hobby again.

     

    Nostalgia — Back to when we fell in love with gaming and (nerd) culture in general. OGFC leans into nostalgia to make the OGs feel good about the times and games they grew up on.

     

    Gameplay — We are at a point where we admire games more than we play them. Or our timing and reactions just aren’t what they used to be. OGFC encourages and celebrates OGs playing games and feeling good about the level they can compete in at this stage in life.

     

    Experience — Beyond playing the game we hope to make a full 360 experience that creates a club for the OGs to exist, come together and have fun based on the hobby that we live.

  • Brand Positioning Statement

    OG FightClub is a lifestyle brand and ecosystem that is dedicated to the adulting members of the FGC. We make a place for those guys to exist and keeploving the hobby they grew up with.

  • Target Market

    OG Fightclub’s target market are the members of the FGC who still love the genre buy have kids, busy careers, mortgages and other adulting that keeps them from being great at fighting games.

     

    Demographics

    Age —25-75

    Gender — Any

    Income — 35k and up

     

    Psychographics

    Lifestyle —

    Values —

    Interests —

     

    Behavoriol

    Purchasing Habits —

    Media Consumption —

  • Tagline

    1. You are one, We are man

     

    2. For the Weekend Warriors and Armchair Athletes.